Weekly update #1
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On week 1 of development, everything was on the server side of things. I decided to go with Valve's ( hereafter referred to as GNS ) . They use UDP, but in a connection oriented manner. I felt like there was no reason to use a different library for sockets. Week 1 was mostly spent creating the basics, folder structure, environment based configurations, etc. I've also added Sentry early on in the project as tracking errors is something I find really important. I've also decided to go with the engine. While it's not officially released and still early in its life, Facepunch has a proven track record when it comes to supporting a project for a long time, and also the UI is much much prettier and simpler to get around than UE or Unity.