R&D's R&D
Socials
  • General
    • About Me
    • Some information about the content of this blog
  • MMO
    • So, I'm doing an MMO
    • Weekly updates
      • Weekly update #1
      • Week 2 through 5 updates
      • Weekly update #6
      • Weekly update #7
      • Weekly update #8
      • Weekly update #?
  • Reverse engineering
    • Beginner's guide to reverse engineering
      • Intro to the subject
      • An introduction to x86 assembly
    • HackTheBox Cyber Apocalypse 2024
      • BoxCutter analysis write-up
  • Malware Analysis
    • Intro to the subject
    • Sample Triage Checklist
    • Process of analysis
      • Sample Triage
  • Malware development
    • Beginner's guide to malware development
      • Intro to the subject
    • What I'm learning
      • Bypassing conditional statements.
Powered by GitBook
On this page

Was this helpful?

  1. MMO
  2. Weekly updates

Weekly update #1

PreviousWeekly updatesNextWeek 2 through 5 updates

Last updated 8 months ago

Was this helpful?

On week 1 of development, everything was on the server side of things. I decided to go with Valve's ( hereafter referred to as GNS ) . They use UDP, but in a connection oriented manner. I felt like there was no reason to use a different library for sockets. Week 1 was mostly spent creating the basics, folder structure, environment based configurations, etc. I've also added Sentry early on in the project as tracking errors is something I find really important. I've also decided to go with the engine. While it's not officially released and still early in its life, Facepunch has a proven track record when it comes to supporting a project for a long time, and also the UI is much much prettier and simpler to get around than UE or Unity.

GameNetworkingSockets
s&box